Pieces of the Dynasties emblem Pieces of the Dynasties
Build a kingdom — settle it on the board

A turn-based strategy game where you explore a dynamic world, build your realm, raise your armies, and fight your battles through authentic Chess or Xiangqi.

In development PC Turn-based strategy Chess & Xiangqi
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The Game

Explore a world. Build your kingdom.
Fight your battles on the board.

Explore a fresh, dynamic map that changes with every campaign. Claim key towns, manage four essential resources, and assemble grand armies as you expand your realm.

When opposing forces meet, the overworld steps aside and a battle begins.

Every battle is fought through an authentic game of Chess or Xiangqi. The result determines what happens to the forces involved, and shapes the course of the larger war.

A war is fought across the entire realm — through exploration, expansion, resource management, army movement, and a series of battles on the board. Win the battle. But at what cost?
Design Philosophy

Don’t reinvent Chess or Xiangqi.
Build a game around them.

The overworld exists to add strategic depth to the board games — without changing what makes them unique. Each side brings its own authentic rules to the table, preserving the distinct identity of Chess and Xiangqi.

The strategic layer determines how you explore, where you expand, which towns you control, and what forces you bring into battle. Levels, skills and artifacts shape movement, vision and economy — never the pieces themselves.

But once battle begins, the board game takes over.

Chess is played according to the authentic rules of Chess. Xiangqi is played according to the authentic rules of Xiangqi. Their pieces, movement and mechanics remain true to the games themselves.

The overworld doesn’t replace the board games. It gives you a reason to play them.
Factions

Two games. Two ways to wage war.

Choose your side and build your realm around a distinct board game, each with its own rules, pieces and strategic character.

♔
♔

Chess

Led by the King

Build a kingdom around the classic game of Chess. Develop your territory, recruit powerful forces, and bring the full strategic depth of Chess to the battlefield.

The Queen Elite pieces High food Expensive infrastructure Slow elite recruitment
帅
帅

Xiangqi

Led by the General

Build an empire around Xiangqi. Develop rapidly, command highly mobile forces, and master its unique battlefield mechanics — including the Cannon, River and Palace.

Cannons Faster infrastructure Better stone Combined arms No Queen equivalent
Battles

Build a kingdom — settle every battle on the board

Same-faction wars are played on the genuine article. When chess meets xiangqi, the two boards are joined rather than compromised.

Chess vs Chess

8 × 8

A standard chessboard. Nothing added, nothing taken away.

Xiangqi vs Xiangqi

9 × 10

A standard xiangqi board, with the river and both palaces where they belong.

Chess vs Xiangqi

9 × 4  +  9 × 5

A 9×4 chess territory joined straight onto a 9×5 xiangqi territory.

Chess, intact

Castling En passant Promotion Stalemate draws

Xiangqi, intact

River Palace Hobbled horse Screen-capturing cannon Flying General Stalemate loses
Sometimes, nobody wins
A draw doesn’t mean walking away unharmed. When two opposing commanders draw, both armies are destroyed.
You may hold the field when the dust settles — but if your army is gone, what have you really won?
Neutral forces follow their own rules when a battle ends in a draw.
Six time controls
Fight the war at the speed you want it — from bullet-paced skirmishes to a battle nobody has to rush.
Bullet Unlimited
Armies

Build your army. Pick your pieces wisely.

Every commander has a limited army capacity, creating a strategic system for choosing which pieces to bring into battle.

Powerful pieces require more capacity, while smaller pieces allow you to field a larger force. Do you invest in elite pieces, or build a broader army with more support?

Few elite pieces
♛ ♜ ♝ ♞
A broader force
♝ ♞ ♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟
The same capacity — two very different battles.
What you bring is what you play. Once an army enters battle, there are no reinforcements or upgrades — your composition is locked in when the battle begins. Choose your pieces carefully. Every one matters.
Difficulty

Two dials, turned separately

How hard the realm is and how hard the opponent across the board is are not the same question — so they are not the same setting.

World difficulty

Sets the pressure on the map itself — the economy you are handed, and what the wilderness expects of you.

EasyElite
Turning this up makes the realm meaner, never the pieces bigger. A harder world costs you army — what you can afford to raise and keep fed — and that is the only way it ever reaches the board.

Battle AI

Eight rungs, each with an Elo label, from an opponent playing at random to one playing without restriction.

Beginnerrandom movesFree AIunrestricted
Never played either game? Assistance can be switched on per player and is capped at roughly 1000 Elo — enough to keep you in the fight, not enough to play it for you.
Ways to Play

Learn it, drill it, or take it online

01

Campaign

Two expeditions across the same island — one for each side of the table. It is built to teach both games through play: you pick up Chess and Xiangqi because you need them, not because a rulebook told you to first.

Two expeditions One island Teaches both games
02

Custom Game

Your map, your factions, your dials. Set the world up the way you want to argue with it.

03

Practice

Drills for the board itself — the openings, the endings, and the pieces you keep losing to.

04

Hotseat

One machine, two commanders, one chair. The oldest way to settle it.

05

Network multiplayer

Play with friends online, with flexible turn options for every kind of match.

Sequential Simultaneous Hybrid
Status

In development at Playbit Studios

Pieces of the Dynasties is being developed by a solo developer, with AI-assisted tools used in the production of its art.

AI helps make it possible to create a game of this scope as a one-person project, while the game’s design, direction, systems, animations, and creative decisions remain under my control.

By using these tools where they make sense, I can keep development costs significantly lower than a traditional production — and pass those savings on through a more accessible game price.

Follow the development Development updates land here, on the Playbit Studios front page, on YouTube, and in the Discord.